AoeStats
← RavenSael

Black Forest

504075491Analyzed
2v2 RM · 5d ago on Sep 3, 2026· 57m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
763
+16
🇩🇪 Franks · Germany
666
+20
🇵🇪 Burgundians · Peru
822
-21
🇫🇮 Italians · Finland
702
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,326 11:07 23:01 33:43 ⛏ Fast Castle
15 876 14:49 22:42 34:20 ⛏ Fast Castle
14 781 13:21 23:26 36:24 ⛏ Fast Castle
10 583 11:30 23:23 35:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,765 16,450 18,750 4,850 69,815 72,871
26,585 21,575 10,720 4,035 62,915 71,997
15,185 12,138 9,925 2,945 40,193 42,800
13,225 15,867 7,065 1,995 38,152 59,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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