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Socotra

504075023Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 30m 51s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Huns · Denmark
1002
+13
🇩🇰 Cumans · Denmark
967
+15
🇩🇰 Ethiopians · Denmark
952
+15
🇩🇰 Bulgarians · Denmark
927
+17
vs
🇹🇷 Malay · Türkiye
982
-17
🇩🇪 Bulgarians · Germany
949
-15
🇧🇪 Teutons · Belgium
919
-14
🇲🇽 Spanish · Mexico
916
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,770 9:32 20:08 — ⚔ Archer Rush
26 809 10:19 20:56 — ⚔ Skirmisher Rush
24 742 12:07 23:48 — ⛏ Fast Castle
21 646 11:48 — — ⚔ Drush
17 526 13:34 19:44 — ⚔ Tower Rush
15 471 12:25 21:45 —
12 382 12:02 21:49 —
10 307 12:47 19:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,650 6,335 2,750 650 15,385 17,704
7,205 4,185 2,185 850 14,425 16,097
5,510 3,335 1,340 1,000 11,185 13,447
5,600 2,021 1,800 405 9,826 13,547
4,120 3,749 430 390 8,689 10,181
4,450 3,580 320 100 8,450 10,633
4,010 2,884 595 0 7,489 8,176
3,280 2,020 650 0 5,950 8,206
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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