AoeStats
← Richard

Black Forest

504074889Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 91m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
788
+14
🇦🇷 Franks · Argentina
722
+17
🇸🇰 Britons · Slovakia
752
-16
🇫🇷 Hindustanis · France
739
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 2,053 9:58 18:22 37:53 ⛏ Fast Castle
15 1,388 12:47 24:52 35:05 ⛏ Fast Castle
13 1,157 18:04 24:04 36:50 ⛏ Fast Castle
9 833 17:12 25:30 35:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,280 39,940 28,235 3,435 111,890 152,537
37,045 39,818 24,525 3,450 104,838 121,055
39,220 17,134 36,595 5,215 98,164 155,742
33,445 19,863 27,380 5,370 86,058 87,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.