AoeStats
← sir barristan

Arabia

504074215Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 48m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Gurjaras · Mexico
1246
+17
🇮🇹 Vikings · Italy
1237
+17
🇩🇪 Sicilians · Germany
1261
-17
🇩🇪 Chinese · Germany
1258
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,403 9:51 19:44 38:11
37 1,832 9:07 23:05 39:01 ⚔ M@A into Archers
37 1,789 10:27 22:49 43:33 ⚔ Skirmisher Rush
35 1,704 9:55 27:09 43:00 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,680 14,335 11,730 3,850 52,595 60,765
15,560 21,924 8,590 850 46,924 48,372
21,435 14,827 5,715 4,750 46,727 49,890
15,160 8,571 10,600 1,500 35,831 38,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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