AoeStats
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Arena

504073917Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 52m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Tatars · Switzerland
1176
+10
🇨🇭 Khmer · Switzerland
1150
+11
🇨🇭 Britons · Switzerland
1100
+13
🇨🇭 Vietnamese · Switzerland
1080
+14
1066
-13
🇺🇸 Georgians · United States
1055
-13
🇨🇴 Portuguese · Colombia
1016
-11
🇨🇱 Huns · Chile
1015
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,091 11:49 16:26 32:51 ⛏ Fast Castle
37 1,917 10:05 14:55 29:59 ⛏ Fast Castle
36 1,915 10:30 14:56 29:55 ⛏ Fast Castle
27 1,414 12:22 16:20 31:41 ⛏ Fast Castle
26 1,381 10:19 14:29 33:32 ⛏ Fast Castle
24 1,255 10:23 13:50 35:05 ⛏ Fast Castle
23 1,204 13:13 18:48 45:27 ⛏ Fast Castle
17 876 12:15 16:06 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,930 17,550 17,160 3,125 86,765 98,001
46,020 13,305 14,770 4,100 78,195 90,461
39,790 16,690 10,165 1,700 68,345 96,673
24,765 25,230 9,775 5,500 65,270 74,332
27,665 19,455 10,795 3,550 61,465 81,048
24,080 23,265 7,795 4,075 59,215 60,235
17,940 20,855 14,845 4,160 57,800 75,103
16,425 21,890 11,540 1,845 51,700 67,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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