AoeStats
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Highland

504073150Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 59m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
949
+13
🇩🇪 Romans · Germany
922
+15
🇹🇷 Persians · Türkiye
883
-14
🇹🇷 Japanese · Türkiye
883
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,385 11:45 15:14 49:41 ⛏ Fast Castle
34 2,032 10:39 20:44 35:08 ⚔ Scout Rush
21 1,240 13:22 17:57 34:28 ⛏ Fast Castle
16 938 11:28 19:16 51:14 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
27,200 15,291 17,995 2,040 62,526 66,943
15,665 26,447 15,735 1,600 59,447 69,417
21,325 18,974 15,295 2,265 57,859 67,692
12,820 15,865 10,235 2,135 41,055 44,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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