AoeStats
← GrottUlla

Black Forest

504072693Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 89m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Khmer · Cyprus
818
+18
🇨🇾 Persians · Cyprus
817
+18
🇬🇧 Celts · United Kingdom
797
+19
🇸🇪 Teutons · Sweden
921
-21
🇸🇪 Persians · Sweden
849
-18
🇸🇪 Burmese · Sweden
808
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 4,709 13:50 23:36 36:01 ⛏ Fast Castle
49 4,385 12:59 23:50 35:48 ⛏ Fast Castle
27 2,461 18:39 26:45 39:35 ⛏ Fish Boom FC
19 1,748 15:35 21:30 32:05 ⛏ Fast Castle
16 1,445 14:12 25:11 37:58 ⛏ Fast Castle
11 982 13:41 18:53 36:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,540 94,085 39,050 3,120 168,795 193,264
51,015 66,838 27,720 1,905 147,478 168,486
58,625 49,677 35,390 3,330 147,022 159,271
73,095 23,322 42,620 4,120 143,157 150,361
26,640 46,412 57,640 5,540 136,232 150,966
68,165 24,780 37,450 4,200 134,595 138,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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