AoeStats
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Black Forest

504072549Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 52m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1040
+11
🇩🇪 Romans · Germany
932
+16
🇩🇪 Japanese · Germany
797
+32
🇹🇷 Bulgarians · Türkiye
946
-17
🇪🇸 Teutons · Spain
924
-16
🇨🇭 Mongols · Switzerland
913
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,258 13:41 18:03 22:57 ◆ FC into Fast Imp
21 1,109 11:15 19:34 37:48 ⛏ Fast Castle
18 963 11:33 16:44 32:01 ⛏ Fast Castle
17 873 12:28 17:06 31:36 ⛏ Fish Boom FC
15 792 11:22 17:37 ⛏ Fast Castle
14 747 14:35 20:40 39:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,905 19,890 9,965 950 44,710 70,692
13,965 14,897 5,680 3,245 37,787 44,469
17,270 11,330 7,170 1,650 37,420 61,098
15,170 8,311 9,030 1,495 34,006 37,002
8,750 7,705 2,235 1,600 20,290 25,990
8,130 7,062 2,210 570 17,972 20,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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