AoeStats
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Arena

504072047Analyzed
4v4 RM · 5d ago on Sep 3, 2026· 71m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
940
+15
🇭🇰 Bohemians · Hong Kong SAR China
909
+16
🇨🇳 Inca · China
887
+17
🇨🇳 Vietnamese · China
827
+21
🇬🇧 Britons · United Kingdom
956
-19
🇪🇸 Burgundians · Spain
930
-18
🇹🇷 Wei · Türkiye
900
-16
🇹🇷 Goths · Türkiye
882
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 3,422 11:06 15:03 28:46 ⛏ Fast Castle
39 2,791 10:31 21:24 38:23 ⛏ Fast Castle
39 2,784 10:57 17:42 32:45 ⛏ Fast Castle
37 2,651 11:08 15:07 30:05 ⛏ Fast Castle
26 1,852 12:06 16:55 30:15 ⛏ Fast Castle
23 1,688 10:35 17:41 31:17 ⛏ Fast Castle
16 1,150 15:09 22:41 32:21 ⛏ Fast Castle
10 747 13:22 21:38 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,205 28,435 29,690 6,300 128,630 146,998
31,430 44,805 37,720 4,350 118,305 175,396
57,910 35,155 18,935 5,765 117,765 158,060
59,770 20,390 26,850 850 107,860 111,799
19,680 43,990 31,590 1,000 96,260 114,877
37,165 19,415 32,285 2,950 91,815 101,952
43,620 40,640 3,915 1,050 89,225 134,889
48,430 15,765 19,055 3,580 86,830 93,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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