AoeStats
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Nomad

504071393Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 37m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1223
+14
🇩🇪 Shu · Germany
1205
+15
🇨🇴 Celts · Colombia
1166
+17
🇨🇭 Ethiopians · Switzerland
1282
-19
🇨🇿 Vietnamese · Czechia
1247
-18
🇨🇿 Gurjaras · Czechia
1042
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 1,390 12:43 16:45 ⛏ Fish Boom FC
35 1,309 15:02 18:55 ⛏ Fish Boom FC
27 1,023 13:22 18:58 36:08 ⛏ Fish Boom into Galleys FC
27 1,004 12:16 20:46 ⛏ Fish Boom into Galleys into Fire Galleys FC
25 941 16:15 20:11 ⛏ Fish Boom FC
12 438 15:18 25:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,450 14,477 5,625 1,600 33,152 34,771
8,685 7,735 1,285 3,000 20,705 22,803
7,870 6,705 3,105 2,315 19,995 21,335
7,675 6,979 3,475 1,600 19,729 21,960
6,750 7,529 2,350 1,700 18,329 22,729
7,400 5,265 2,235 850 15,750 19,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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