AoeStats
← LuisFr15

Black Forest

504069721Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 12m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
881
+15
🇲🇽 Slavs · Mexico
864
+15
🇵🇱 Chinese · Poland
819
+17
🇨🇴 Spanish · Colombia
780
+19
🇿🇦 Persians · South Africa
884
-18
🇫🇷 Britons · France
871
-18
🇮🇹 Britons · Italy
843
-16
🇮🇳 Cumans · India
798
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 256 10:40
21 250
16 192
10 124 ⚔ Drush
10 126
4 45
4 54
1 9

Resources

Player Food Wood Gold Stone Spent Collected
1,500 525 50 100 2,175 2,044
1,150 625 250 0 2,025 2,302
850 450 50 100 1,450 1,156
700 99 0 0 799 935
550 0 50 0 600 476
250 262 50 0 562 369
50 49 0 0 99 310
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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