AoeStats
← AOKI_Thanouille

Hill Fort

504068267Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 40m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Armenians · Italy
1853
+11
🇮🇹 Bulgarians · Italy
1801
+13
🇫🇷 Chinese · France
1804
-15
🇧🇪 Malians · Belgium
1667
-9
Player eAPM Actions Feudal Castle Imperial Opening
77 3,091 11:18 15:58 38:01 ⛏ Fast Castle
56 2,251 8:34 18:15 38:55 ⚔ Scout Rush
44 1,770 10:58 15:10 ⛏ Fast Castle
42 1,701 9:20 21:10 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,750 12,690 9,475 2,885 46,800 47,546
14,040 12,945 8,415 2,365 37,765 39,418
15,260 11,535 7,925 850 35,570 37,012
9,615 8,020 5,135 3,650 26,420 28,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.