AoeStats
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MegaRandom

504067640Analyzed
4v4 RM · 5d ago on Sep 3, 2026· 47m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1070
+11
🇨🇳 Poles · China
980
+15
🇨🇳 Jurchens · China
973
+15
🇨🇳 Persians · China
905
+19
🇫🇮 Bohemians · Finland
995
-17
🇩🇪 Maya · Germany
962
-15
🇩🇪 Sicilians · Germany
958
-15
🇩🇪 Saracens · Germany
915
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,016 13:29 21:01 41:27 ⚔ Scout Rush
35 1,668 11:37 16:14 30:51 ⛏ Fast Castle
25 1,192 11:08 19:52 38:22 ⛏ Fast Castle
22 1,071 10:42 22:03 42:00 ⛏ Fast Castle
19 881 13:14 17:17 34:38 ⛏ Fast Castle
18 843 11:06 16:37 ⛏ Fast Castle
16 767 14:24 19:41 36:57 ⛏ Fast Castle
15 725 12:03 19:08 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,470 11,155 11,825 1,140 51,590 58,296
18,325 15,845 5,950 6,610 46,730 51,050
13,900 13,995 10,960 3,535 42,390 54,996
23,105 8,474 8,600 2,205 42,384 48,632
13,575 16,234 4,015 1,150 34,974 45,465
19,760 7,147 3,145 2,250 32,302 34,144
7,865 4,220 4,510 1,400 17,995 20,672
4,150 4,575 1,160 850 10,735 10,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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