AoeStats
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Nomad

504067604Analyzed
2v2 RM · 5d ago on Sep 3, 2026· 49m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
520
+21
🇹🇷 Spanish · Türkiye
499
+22
🇸🇪 Vikings · Sweden
640
-22
🇨🇿 Teutons · Czechia
616
-21
Player eAPM Actions Feudal Castle Imperial Opening
12 573 17:14 32:47 48:53 ⚔ Fish Boom into Scouts into Towers
8 413 18:47 25:52 ⛏ Fast Castle
4 216
0 5

Resources

Player Food Wood Gold Stone Spent Collected
9,520 8,875 2,495 2,875 23,765 28,347
10,930 4,715 1,740 1,505 18,890 20,360
550 550 70 100 1,270 647
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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