AoeStats
← Hurgha

Arena

504067436Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 29m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Berbers · Denmark
1052
+10
🇮🇹 Dravidians · Italy
976
+13
🇹🇷 Khitans · Türkiye
883
+17
🇹🇷 Goths · Türkiye
865
+17
🇸🇪 Malians · Sweden
952
-16
🇭🇰 Celts · Hong Kong SAR China
924
-15
🇲🇽 Turks · Mexico
924
-15
821
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 782 12:28 17:15 ⛏ Fast Castle
27 802 10:13 23:44 ⚔ Skirmisher Rush
18 537 11:51 16:49 ⛏ Fast Castle
18 534 10:32 14:44 ⛏ Fast Castle
14 412 13:04 17:02 ⛏ Fast Castle
12 364 12:14 21:52 ⛏ Fast Castle
8 222 13:04 21:26 ⛏ Fast Castle
8 235 17:37 21:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,000 5,510 1,040 850 14,400 19,167
8,100 4,165 1,230 750 14,245 14,834
6,080 4,675 1,260 750 12,765 13,790
7,030 3,915 780 850 12,575 14,899
6,150 5,665 420 200 12,435 17,861
4,570 2,775 1,425 1,300 10,070 12,422
4,950 2,542 200 100 7,792 9,229
4,000 2,900 250 100 7,250 8,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.