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Black Forest

504065298Analyzed
3v3 RM · 2mo ago on Sep 3, 2026· 79m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1295
+8
🇩🇪 Khmer · Germany
1169
+13
🇩🇪 Britons · Germany
870
+26
vs
🇬🇧 Hindustanis · United Kingdom
1140
-17
🇩🇪 Saracens · Germany
1101
-16
🇨🇿 Celts · Czechia
1067
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,984 14:31 18:41 30:27 ⛏ Fast Castle
39 3,108 11:05 14:43 30:36 ⛏ Fast Castle
37 2,936 13:52 17:18 34:09 ⛏ Fast Castle
30 2,409 12:39 17:27 30:31 ⛏ Fast Castle
21 1,655 12:08 19:17 31:45 ⛏ Fast Castle
14 1,141 13:24 22:21 40:48 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
51,745 59,850 35,285 3,550 150,430 175,105
52,625 53,240 23,920 4,785 134,570 149,436
30,715 50,138 36,975 6,295 124,123 183,824
47,800 41,145 20,165 4,180 113,290 143,572
42,155 25,127 20,195 4,465 91,942 101,892
29,775 38,020 10,580 2,550 80,925 100,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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