AoeStats
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African Clearing

504064689Analyzed
4v4 RM · 5d ago on Sep 3, 2026· 53m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1068
+13
🇩🇪 Burgundians · Germany
1066
+14
🇩🇪 Berbers · Germany
1062
+14
🇮🇳 Franks · India
992
+16
🇫🇷 Japanese · France
1028
-15
🇨🇴 Japanese · Colombia
1026
-15
🇩🇪 Teutons · Germany
1005
-14
🇬🇧 Mongols · United Kingdom
989
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,179 14:14 24:37 39:30 ⚔ Archer Rush
26 1,410 12:25 20:15 39:52 ⚔ Archers FC
21 1,121 14:41 23:33 44:23
19 1,002 13:09 24:11
14 771 12:04 ⚔ Scouts into Archers into Skirms
13 696 19:34 23:51 38:48 ⛏ Fast Castle
12 665 18:20 33:52 ⚔ Drush into Archers into Skirms
12 663 14:09 18:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,800 14,728 10,455 2,650 50,633 53,990
13,715 18,480 11,785 2,450 46,430 51,088
19,420 10,166 9,100 3,000 41,686 44,565
16,125 14,093 3,835 3,030 37,083 40,590
10,000 10,798 8,785 1,700 31,283 32,790
9,515 5,705 1,975 400 17,595 18,227
6,995 5,840 595 875 14,305 14,015
3,270 3,017 235 575 7,097 8,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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