AoeStats
← VL Dr Cascote

Nomad

504064620Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 43m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1243
+14
🇲🇽 Huns · Mexico
1090
+22
🇪🇸 Vietnamese · Spain
1206
-18
🇨🇴 Italians · Colombia
1200
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 1,907 12:58 29:38 ⚔ Scouts into Skirms into Archers
39 1,711 12:23 23:02 30:49 ⛏ Fish Boom FC
23 1,012 14:40 21:19 ⚔ Fish Boom into Archers
22 948 13:34 30:10 ⚔ M@A into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,630 9,923 5,550 1,550 27,653 29,713
7,125 9,003 6,490 850 23,468 26,255
7,500 8,545 3,300 875 20,220 21,399
8,330 7,033 895 775 17,033 21,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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