AoeStats
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Highland

504064385Analyzed
3v3 RM · 5d ago on Sep 3, 2026· 20m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bohemians · Finland
982
+13
🇲🇽 Italians · Mexico
976
+13
🇩🇪 Maya · Germany
948
+14
🇷🇴 Bohemians · Romania
985
-16
🇩🇪 Italians · Germany
958
-15
🇫🇷 Saracens · France
796
-9
Player eAPM Actions Feudal Castle Imperial Opening
34 696 11:25 15:36 ⛏ Fast Castle
24 499 12:42 ⛏ Fish Boom FC
21 433 12:56 ⛏ Fish Boom FC
20 411 10:36
14 291 14:13 20:39 ⛏ Fast Castle
13 276 10:40 20:25 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
3,925 3,499 250 45 7,719 8,405
4,550 2,016 250 80 6,896 9,108
2,720 1,900 740 1,300 6,660 6,856
3,475 2,155 315 145 6,090 7,138
3,400 2,148 420 0 5,968 6,726
3,050 2,190 50 170 5,460 7,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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