AoeStats
← RaskWarrioR

Arabia

504063965Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 56m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burgundians · Peru
916
+17
🇧🇷 Chinese · Brazil
897
+17
🇩🇪 Ethiopians · Germany
938
-17
🇩🇪 Wei · Germany
921
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 3,098 9:48 22:00 41:59 ⚔ Scout Rush
35 1,966 9:37 21:18 41:29 ⚔ Scout Rush
23 1,269 10:43 22:33 37:57 ⚔ Scout Rush
23 1,313 9:55 18:01 38:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,185 20,377 13,240 850 63,652 73,345
23,450 18,142 17,085 2,195 60,872 62,767
20,885 20,909 13,960 4,625 60,379 80,099
20,045 15,323 9,560 2,150 47,078 66,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.