AoeStats
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Arabia

504063734Analyzed
4v4 RM · 7d ago on Sep 3, 2026· 21m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1319
+16
🇩🇪 Franks · Germany
1314
+16
🇹🇷 Spanish · Türkiye
1313
+16
🇩🇪 Lithuanians · Germany
1307
+17
🇨🇭 Vietnamese · Switzerland
1346
-18
🇫🇷 Magyars · France
1341
-17
🇨🇴 Georgians · Colombia
1300
-15
🇬🇧 Chinese · United Kingdom
1288
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 1,322 9:19 ⚔ Archer Rush
52 1,148 9:07 ⚔ Archer Rush
43 942 9:17 ⚔ Scout Rush
40 871 8:57 ⚔ Scouts into Skirms
39 863 9:28 ⚔ Scout Rush
38 834 9:23 ⚔ Scout Rush
32 706 9:23 21:26 ⚔ Scout Rush
29 636 9:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,605 3,702 400 100 8,807 9,988
3,525 3,186 1,515 0 8,226 9,214
3,145 3,517 1,270 0 7,932 8,929
4,830 2,780 250 5 7,865 9,899
5,140 2,577 50 0 7,767 8,963
3,840 3,337 50 125 7,352 7,857
2,495 3,537 1,090 0 7,122 9,312
3,105 1,596 50 0 4,751 4,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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