AoeStats
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Arena

504063535Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 37m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1249
+12
🇩🇪 Maya · Germany
1246
+12
🇨🇿 Japanese · Czechia
1273
-16
🇨🇿 Saracens · Czechia
1062
-8
Player eAPM Actions Feudal Castle Imperial Opening
43 1,604 9:43 21:57 ⚔ M@A into Towers
36 1,323 10:12 17:27 ⛏ Fast Castle
34 1,257 10:51 15:37 ⛏ Fast Castle
33 1,216 9:47 21:48 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,460 8,925 6,340 100 26,825 28,928
7,805 5,066 4,490 800 18,161 19,397
9,105 5,008 2,730 1,125 17,968 19,919
7,990 6,395 3,080 425 17,890 18,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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