AoeStats
← FuriousHenry

Highland

504063206Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 73m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
865
+15
🇩🇪 Tatars · Germany
843
+16
🇸🇪 Tatars · Sweden
865
-16
🇸🇪 Burmese · Sweden
823
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,496 11:43 22:26 39:01 ⛏ Fish Boom FC
15 1,122 12:54 21:36 28:43 ⛏ Fish Boom FC into Fast Imp
13 942 12:10 18:53 40:09 ⛏ Fast Castle
10 726 12:31 19:35 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,300 35,671 25,815 2,500 91,286 98,944
25,045 28,705 11,920 5,150 70,820 76,822
26,300 21,970 16,065 2,370 66,705 87,555
33,170 10,240 16,875 2,725 63,010 67,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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