AoeStats
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Black Forest

504062305Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 35m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Turks · Belgium
1027
+12
983
+14
vs
🇻🇳 Inca · Vietnam
948
-13
🇻🇳 Britons · Vietnam
946
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,207 11:54 15:26 23:44 ⛏ Fast Castle
23 828 12:06 19:08 — ⛏ Fast Castle
16 575 14:07 20:00 — ⚔ FC into Archers
16 579 15:17 24:26 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,230 5,860 6,260 65 22,415 23,061
7,575 6,357 2,705 1,610 18,247 20,744
9,225 4,036 2,455 1,300 17,016 18,107
6,030 4,287 1,250 255 11,822 13,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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