AoeStats
← FuriousHenry

Black Forest

504062261Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 3m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mapuche · Germany
903
+14
🇩🇪 Dravidians · Germany
903
+14
vs
🇸🇪 Persians · Sweden
880
-15
🇸🇪 Burmese · Sweden
836
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 60 — — —
16 53 — — —
11 37 — — —
3 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 27 50 0 377 247
150 168 0 0 318 153
250 27 0 0 277 222
200 0 50 0 250 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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