AoeStats
← dboss

Hill Fort

504061898Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 76m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
983
+14
🇺🇸 Byzantines · United States
982
+14
vs
🇹🇷 Khmer · Türkiye
960
-14
🇺🇸 Bohemians · United States
929
-14
Player eAPM Actions Feudal Castle Imperial Opening
74 5,589 10:30 20:51 39:18 ⚔ Archer Rush
45 3,387 10:33 18:36 30:55 ⛏ Fast Castle
33 2,542 11:13 18:36 35:20 ⚔ FC into Skirms
28 2,125 10:05 18:46 37:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,955 44,781 35,060 3,055 110,851 125,187
35,890 45,730 14,590 2,990 99,200 106,011
29,540 16,600 20,330 3,825 70,295 84,923
33,705 9,225 13,330 4,100 60,360 61,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.