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Arabia

504061833Analyzed
1v1 RM · 2mo ago on Sep 3, 2026· 63m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Koreans · Czechia
521
+15
vs
🇭🇺 Dravidians · Hungary
504
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,498 11:54 24:20 40:13 ⚔ M@A into Archers
23 1,452 17:49 32:16 42:53 ⚔ Drush into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,190 13,415 12,480 4,575 45,660 47,531
11,195 12,567 11,360 2,850 37,972 46,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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