AoeStats
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Arabia

504061795Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 61m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
724
+15
🇩🇪 Slavs · Germany
694
+16
🇨🇴 Britons · Colombia
720
-16
🇺🇸 Romans · United States
688
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,194 11:20 25:44 44:31 ⚔ Archers into Skirms
28 1,748 13:09 21:12 41:25 ⛏ Fast Castle
16 989 11:35 18:58 43:15 ⛏ Fast Castle
10 627 13:10 24:18 37:32 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,575 18,920 25,450 3,915 80,860 99,642
24,510 20,640 9,965 4,585 59,700 67,086
19,060 21,030 10,620 1,945 52,655 58,039
17,485 13,684 7,335 2,525 41,029 59,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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