AoeStats
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Arena

504061078Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 67m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
1008
+16
🇷🇺 Mongols · Russia
1008
+16
🇹🇷 Byzantines · Türkiye
1016
-16
🇹🇷 Portuguese · Türkiye
1000
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,798 10:46 16:29 30:53 ⚔ FC into Skirms
36 2,436 11:33 15:24 33:46 ⛏ Fast Castle
31 2,102 11:36 18:35 27:18 ⛏ Fast Castle
28 1,907 11:48 17:45 51:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,660 40,020 30,950 5,970 134,600 137,516
47,790 38,615 25,650 3,100 115,155 118,097
34,175 28,280 16,840 3,475 82,770 85,218
15,365 20,115 8,910 2,045 46,435 53,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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