AoeStats
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Nomad

504061068Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 31m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Japanese · Hungary
1209
+11
🇨🇳 Persians · China
1177
+13
🇩🇪 Italians · Germany
1119
+15
🇨🇳 Koreans · China
1079
+17
🇨🇱 Spanish · Chile
1221
-20
🇦🇷 Saracens · Argentina
1083
-13
🇦🇷 Huns · Argentina
1080
-13
🇹🇼 Byzantines · Taiwan
1016
-10
Player eAPM Actions Feudal Castle Imperial Opening
32 1,002 12:55 17:40 ⛏ Fast Castle
32 996 15:19 29:23 ⚔ Scouts into Towers
29 921 15:01 18:39 ⛏ Fish Boom FC
24 740 14:07 18:18 ⛏ Fish Boom FC
20 625 14:16 18:36 ⛏ Fish Boom FC
16 507 13:16 17:50 ⛏ Fish Boom FC
15 470 15:51 19:34 ⛏ Fish Boom FC
15 470 16:37 29:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,660 10,095 3,125 1,605 22,485 24,176
11,925 7,600 1,050 950 21,525 21,530
5,255 5,755 2,295 950 14,255 15,193
6,610 5,248 490 1,615 13,963 14,166
8,265 3,820 350 575 13,010 13,066
5,320 5,950 875 800 12,945 13,219
4,235 4,130 730 1,600 10,695 9,852
4,225 3,067 250 220 7,762 9,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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