AoeStats
← Erranth

African Clearing

504059267Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 65m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1325
+25
🇦🇹 Armenians · Austria
1228
+15
🇱🇹 Khitans · Lithuania
1217
-13
🇨🇴 Bengalis · Colombia
1214
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 4,410 15:12 20:28 40:37 ⛏ Fast Castle
48 3,136 13:06 17:33 38:09 ⛏ Fast Castle
41 2,701 12:14 24:02 38:24 ⚔ Scout Rush
30 1,944 12:16 20:24 39:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
67,370 27,500 28,965 7,350 131,185 130,800
49,005 27,724 25,735 3,465 105,929 108,668
30,025 18,455 11,625 4,000 64,105 66,387
29,135 20,642 11,730 2,350 63,857 73,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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