AoeStats
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Arabia

504058417Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 36m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
515
+14
🇦🇷 Sicilians · Argentina
511
+14
🇦🇷 Goths · Argentina
474
-14
🇦🇷 Cumans · Argentina
471
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,299 11:05 26:43
19 714 11:45 26:05 ⚔ Scout Rush
12 449 14:35
10 385 13:11 36:15 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,900 3,860 1,860 100 12,720 15,322
6,230 4,475 1,475 225 12,405 13,133
5,725 2,865 1,350 1,050 10,990 11,679
4,360 3,374 690 100 8,524 8,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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