AoeStats
← Le Miel Jospin

Arabia

504057875Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 44m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Magyars · France
1402
+15
🇪🇸 Vietnamese · Spain
1371
+16
vs
🇧🇷 Mongols · Brazil
1435
-18
🇨🇴 Vietnamese · Colombia
1313
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 3,235 8:59 22:26 — ⚔ Scout Rush
48 2,109 9:04 21:58 — ⚔ M@A into Archers
47 2,091 10:12 21:08 36:12 ⚔ Archer Rush
34 1,491 9:22 21:44 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,490 9,578 9,340 2,250 38,658 40,167
15,610 10,478 5,855 1,615 33,558 36,412
13,080 11,972 4,235 950 30,237 33,559
10,170 9,041 2,455 1,750 23,416 25,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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