AoeStats
← DonCamillo

Nomad

504057268Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 78m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1151
+15
🇪🇸 Mongols · Spain
1144
+15
🇩🇪 Italians · Germany
1172
-16
🇩🇪 Persians · Germany
1095
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 4,892 14:17 19:32 38:20 ⛏ Fish Boom FC
61 4,805 13:22 17:07 33:40 ⛏ Fish Boom FC into Galleys
39 3,052 13:06 19:01 33:12 ⛏ Fish Boom FC
30 2,362 14:34 22:30 53:18 ⚔ Fish Boom into Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
49,975 23,823 32,395 4,895 111,088 127,882
46,940 27,310 30,550 3,710 108,510 114,570
33,020 44,713 19,825 5,305 102,863 113,712
21,795 26,275 16,590 5,900 70,560 75,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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