AoeStats
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Arena

504057027Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 52m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Tatars · Canada
1184
+14
🇺🇸 Persians · United States
1181
+14
🇺🇸 Turks · United States
1141
+16
🇯🇵 Spanish · Japan
1020
+22
🇩🇪 Ethiopians · Germany
1318
-23
🇩🇪 Gurjaras · Germany
1188
-19
🇨🇳 Mongols · China
1172
-18
🇩🇪 Britons · Germany
876
-6
Player eAPM Actions Feudal Castle Imperial Opening
44 2,300 9:47 13:36 27:11 ⛏ Fast Castle
41 2,166 10:48 18:05 40:09 ⛏ Fast Castle
36 1,918 10:50 14:55 35:38 ⛏ Fast Castle
36 1,914 10:44 14:49 35:39 ⛏ Fast Castle
30 1,571 10:46 14:43 29:45 ⛏ Fast Castle
29 1,536 10:51 14:48 ⛏ Fast Castle
28 1,499 11:09 14:57 21:23 ◆ FC into Fast Imp
14 756 11:34 19:24 38:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,635 18,190 30,960 5,530 96,315 99,390
32,030 20,020 14,925 2,900 69,875 73,361
27,995 30,011 8,225 1,315 67,546 84,585
26,505 13,075 21,075 400 61,055 66,979
25,000 23,080 9,505 1,695 59,280 66,452
24,160 14,035 14,735 1,555 54,485 55,860
28,880 11,125 11,430 1,930 53,365 56,591
13,895 6,961 4,860 1,530 27,246 38,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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