AoeStats
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Arabia

504056116Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 44m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
911
+14
🇩🇪 Ethiopians · Germany
910
+14
vs
🇫🇷 Inca · France
885
-15
🇫🇷 Mongols · France
843
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,063 10:26 13:26 28:39 ⛏ Fast Castle
18 807 9:50 24:04 34:17 ⚔ Scout Rush
16 717 11:23 21:54 — ⚔ FC into Skirms
11 475 12:21 18:51 44:18

Resources

Player Food Wood Gold Stone Spent Collected
16,375 15,543 10,335 4,805 47,058 52,091
12,235 9,080 6,480 1,400 29,195 32,275
12,195 8,160 3,105 1,400 24,860 27,420
10,250 8,007 4,050 750 23,057 31,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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