AoeStats
← ahmady sulaymani

Black Forest

504055922Analyzed
2v2 RM · 2mo ago on Sep 3, 2026· 45m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1231
+18
🇩🇪 Hindustanis · Germany
1228
+18
vs
🇮🇶 Cumans · Iraq
1278
-18
🇸🇪 Ethiopians · Sweden
1267
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,047 9:10 26:25 30:35 ⚔ Archers into Skirms into Fast Imp
32 1,483 11:35 16:45 — ⛏ Fast Castle
29 1,319 10:12 26:58 36:12 ⛏ Fast Castle
26 1,184 11:29 17:45 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,525 30,876 12,060 2,800 74,261 78,370
24,005 20,309 9,280 1,435 55,029 58,846
20,900 15,667 11,510 2,065 50,142 56,496
13,595 12,811 2,700 1,815 30,921 31,912
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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