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Arena

504055829Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 62m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1581
+11
🇨🇳 Spanish · China
1471
+27
🇨🇳 Khmer · China
1376
+20
🇨🇳 Romans · China
1301
+23
🇵🇪 Burgundians · Peru
1693
-26
1437
-16
🇵🇪 Spanish · Peru
1414
-15
🇪🇸 Cumans · Spain
1360
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 4,350 10:20 14:11 30:46 ⛏ Fast Castle
57 3,540 10:38 14:13 36:27 ⛏ Fast Castle
47 2,912 11:24 14:59 28:40 ⛏ Fast Castle
44 2,759 11:39 16:12 41:58 ⛏ Fast Castle
42 2,625 9:31 13:20 40:51 ⛏ Fast Castle
34 2,117 9:12 20:12 31:57 ⛏ Fast Castle
31 1,909 11:36 15:13 ⚔ FC into Scouts
29 1,820 9:58 13:42 41:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,510 27,130 39,315 3,790 132,745 138,633
66,380 29,010 32,610 3,665 131,665 136,572
46,220 34,994 18,780 4,905 104,899 106,501
31,370 31,020 25,440 4,235 92,065 96,805
35,725 17,404 17,485 6,480 77,094 88,935
40,385 26,514 6,700 2,955 76,554 83,692
16,225 18,675 7,850 1,040 43,790 47,006
4,020 3,802 1,110 785 9,717 11,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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