AoeStats
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African Clearing

504055537Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 43m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
1261
+15
🇳🇱 Bulgarians · Netherlands
1203
+17
🇨🇱 Burgundians · Chile
1237
-16
🇸🇰 Mongols · Slovakia
1235
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,246 12:51 19:04 41:09 ⚔ Drush into Scouts
37 1,642 13:42 17:41 40:00 ⛏ Fast Castle
31 1,376 13:36 22:18 ⚔ Archer Rush
28 1,223 13:00 18:42 39:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,985 13,669 4,720 3,815 50,189 54,975
21,170 9,984 8,320 1,750 41,224 46,297
12,185 7,270 3,905 2,550 25,910 28,529
10,875 8,109 2,980 1,080 23,044 26,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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