AoeStats
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MegaRandom

504054127Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 49m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
994
+15
🇵🇱 Italians · Poland
977
+16
🇷🇺 Japanese · Russia
952
+50
🇪🇸 Franks · Spain
944
+18
vs
🇨🇴 Persians · Colombia
1040
-18
🇺🇸 Goths · United States
979
-17
🇨🇱 Saracens · Chile
956
-37
🇧🇷 Britons · Brazil
936
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,153 11:33 18:17 37:37 ⛏ Fish Boom FC
33 1,621 15:23 27:55 42:21 ⚔ M@A into Fish Boom
29 1,458 12:15 25:02 34:01 ⚔ Drush into Archers
26 1,286 12:34 20:12 32:56 ⛏ Fast Castle
23 1,142 12:53 19:28 43:41 ⛏ Fish Boom FC
22 1,081 11:57 27:51 47:31 ⚔ Skirmisher Rush
21 1,041 11:46 22:41 39:35 ⚔ Fish Boom into Scouts
10 487 13:46 32:26 43:12 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,965 24,281 17,480 2,980 67,706 71,465
17,000 15,058 12,375 1,650 46,083 54,075
16,915 13,131 6,440 3,615 40,101 41,892
15,525 7,252 12,085 850 35,712 40,935
15,830 11,950 4,440 2,175 34,395 41,389
13,480 9,799 7,485 1,185 31,949 33,823
9,275 8,553 6,720 3,070 27,618 28,230
8,385 6,850 2,440 1,050 18,725 19,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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