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Arabia

504053151Analyzed
1v1 RM · 14h ago on Sep 3, 2026· 59m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1162
+17
🇩🇰 Hindustanis · Denmark
1177
-17
Player eAPM Actions Feudal Castle Imperial Opening
lillebror Hindustanis
63 3,762 9:29 18:32 31:52 ⛏ Fast Castle
oleúde Cumans
44 2,597 10:50 21:33 32:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,180 28,420 13,185 3,650 90,435 94,971
30,410 20,355 16,555 2,800 70,120 72,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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