AoeStats
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African Clearing

504053018Analyzed
4v4 RM · 6d ago on Sep 3, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Burgundians · Singapore
1195
+16
🇨🇳 Khmer · China
1170
+17
🇺🇦 Japanese · Ukraine
1100
+20
🇩🇪 Vietnamese · Germany
1094
+20
🇩🇪 Malay · Germany
1234
-20
🇲🇦 Mongols · Morocco
1224
-20
🇪🇸 Goths · Spain
1177
-18
🇸🇪 Vietnamese · Sweden
1107
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,445 16:09 24:47 35:42 ⛏ Fish Boom FC
44 2,008 13:46 18:19 41:39 ⛏ Fast Castle
38 1,718 13:41 25:33 ⚔ Scout Rush
36 1,621 13:34 24:55 ⚔ Scout Rush
28 1,271 14:23 21:32 40:20 ⛏ Fish Boom FC
20 905 14:00 21:22 31:32 ⛏ Fish Boom FC
19 868 18:27 25:13 ⛏ Fast Castle
16 746 15:57 20:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,050 18,824 9,500 2,300 43,674 53,151
20,595 12,175 9,690 300 42,760 51,750
20,055 10,255 8,370 3,650 42,330 47,895
16,855 11,543 2,495 3,100 33,993 35,309
17,185 11,930 2,250 1,050 32,415 39,642
16,385 7,055 7,570 940 31,950 31,311
9,370 10,470 4,250 2,875 26,965 28,706
7,890 4,980 340 1,150 14,360 14,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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