AoeStats
← asdt560

Arabia

504052811Analyzed
1v1 RM · 20h ago on Sep 3, 2026· 42m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
939
+17
🇬🇧 Slavs · United Kingdom
959
-17
Player eAPM Actions Feudal Castle Imperial Opening
RoadWaider Slavs
35 1,488 10:08 24:09 36:40 ⚔ Skirmisher Rush
asdt560 Huns
24 1,023 10:32 22:10 37:18 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,610 15,645 9,855 2,250 42,360 46,773
14,555 12,798 4,835 3,050 35,238 39,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.