AoeStats
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Arena

504052527Analyzed
2v2 RM · 7d ago on Sep 3, 2026· 57m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Britons · Ukraine
710
+31
🇪🇸 Franks · Spain
641
+16
🇫🇷 Khmer · France
703
-17
🇫🇷 Franks · France
579
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 2,129 10:56 19:07 32:29 ⚔ FC into Archers
26 1,476 13:50 23:28 46:29 ⚔ Towers FC
19 1,114 11:00 14:45 41:35 ⛏ Fast Castle
16 902 11:10 23:47 53:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,870 20,665 14,155 3,480 76,170 78,600
28,515 17,868 16,460 2,530 65,373 70,196
12,430 24,095 15,250 1,525 53,300 82,382
15,605 15,400 8,520 950 40,475 60,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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