AoeStats
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Arena

504052239Analyzed
3v3 RM · 6d ago on Sep 3, 2026· 60m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
763
+13
🇨🇱 Romans · Chile
697
+16
🇺🇸 Huns · United States
658
+17
🇨🇱 Mapuche · Chile
724
-17
🇨🇱 Mapuche · Chile
692
-15
🇨🇳 Magyars · China
668
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,496 11:53 18:42 34:49 ⛏ Fast Castle
33 2,025 13:27 28:13 56:32 ⚔ Archer Rush
21 1,264 11:30 22:04 39:36 ⛏ Fast Castle
20 1,218 10:35 20:57 38:10 ⚔ FC into Scouts
16 945 12:02 20:33 34:18 ⛏ Fast Castle
13 805 14:12 20:15 38:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,200 31,535 10,485 1,585 93,805 110,278
32,365 26,260 25,660 6,800 91,085 101,373
29,105 24,102 11,715 3,595 68,517 78,410
26,135 21,415 10,605 3,050 61,205 76,982
20,665 21,005 11,100 2,300 55,070 68,111
18,970 12,760 12,165 3,150 47,045 61,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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