AoeStats
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Arena

504050869Analyzed
4v4 RM · 5d ago on Sep 3, 2026· 44m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
911
+15
902
+15
🇦🇷 Hindustanis · Argentina
875
+17
🇹🇼 Armenians · Taiwan
844
+18
🇿🇦 Byzantines · South Africa
906
-17
🇹🇷 Franks · Türkiye
906
-17
🇨🇿 Magyars · Czechia
874
-43
🇵🇱 Persians · Poland
869
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,162 10:33 18:44 33:53 ⛏ Fast Castle
25 1,108 10:12 14:45 28:16 ⛏ Fast Castle
24 1,061 12:40 21:53 40:08 ⛏ Fast Castle
23 997 11:14 18:25 26:38 ⛏ Fast Castle
20 868 11:30 16:23 36:06 ⛏ Fast Castle
16 715 12:05 23:43 ⛏ Fast Castle
14 629 11:21 18:28 41:57 ⛏ Fast Castle
9 393 14:14 23:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,290 10,410 14,755 5,500 67,955 74,131
24,395 21,125 11,370 6,200 63,090 71,539
21,485 17,255 4,890 2,480 46,110 49,106
16,725 8,950 5,925 1,500 33,100 38,995
10,865 9,200 8,755 2,925 31,745 33,817
11,225 8,240 6,030 2,090 27,585 31,989
10,605 9,375 2,995 1,900 24,875 28,253
9,570 7,780 3,600 850 21,800 25,114
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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