AoeStats
← Hympériius

Arena

504049779Analyzed
4v4 RM · 2mo ago on Sep 3, 2026· 44m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1573
+8
🇨🇳 Gurjaras · China
1447
+24
🇨🇳 Byzantines · China
1359
+17
🇨🇳 Khitans · China
1282
+19
vs
🇧🇪 Georgians · Belgium
1406
-16
🇸🇬 Inca · Singapore
1403
-15
1352
-13
🇨🇳 Romans · China
1344
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,924 10:49 14:52 38:40 ⛏ Fast Castle
54 2,434 11:04 14:39 27:38 ⛏ Fast Castle
41 1,854 11:47 15:21 28:50 ⛏ Fast Castle
39 1,743 11:27 15:47 31:30 ⛏ Fast Castle
39 1,741 10:28 14:19 37:51 ⛏ Fast Castle
28 1,262 11:33 15:44 — ⛏ Fast Castle
26 1,163 9:34 13:33 31:06 ⛏ Fast Castle
22 978 11:00 14:40 29:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,280 26,695 14,275 1,050 70,300 84,193
31,480 19,845 14,295 3,100 68,720 76,074
21,930 22,620 12,955 4,300 61,805 69,307
24,440 14,015 16,310 4,740 59,505 70,181
23,985 13,682 7,585 3,575 48,827 53,865
19,075 9,811 5,770 1,660 36,316 37,833
14,440 10,896 3,820 3,315 32,471 36,352
6,955 6,905 6,560 865 21,285 25,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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