AoeStats
← 七级床震

Hill Fort

504049656Analyzed
2v2 RM · 5d ago on Sep 3, 2026· 61m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1048
+14
🇦🇷 Saracens · Argentina
1048
+15
🇨🇳 Khmer · China
1035
-15
🇨🇳 Bohemians · China
1013
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,036 10:50 15:12 35:51 ⛏ Fast Castle
29 1,810 10:17 18:25 32:08 ⛏ Fast Castle
26 1,625 10:13 15:46 34:51 ⛏ Fast Castle
20 1,225 11:52 21:31 39:45

Resources

Player Food Wood Gold Stone Spent Collected
49,550 19,830 15,530 3,750 88,660 95,303
25,825 26,560 13,010 2,460 67,855 108,175
24,335 20,245 18,400 3,480 66,460 70,628
28,185 20,995 8,275 2,415 59,870 60,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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