AoeStats
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Arena

504049581Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 71m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Koreans · Spain
988
+15
🇪🇸 Portuguese · Spain
979
+15
🇮🇳 Saracens · India
1010
-17
🇦🇷 Gurjaras · Argentina
924
-35
Player eAPM Actions Feudal Castle Imperial Opening
33 2,318 9:57 19:52 32:58 ⚔ FC into Archers
31 2,172 13:02 19:08 ⛏ Fast Castle
26 1,840 11:05 18:59 37:45 ⛏ Fast Castle
25 1,787 11:33 15:46 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,935 15,863 34,940 6,825 100,563 105,487
32,895 36,110 19,345 3,650 92,000 96,254
40,875 21,395 20,465 3,075 85,810 105,376
16,925 12,595 6,305 1,125 36,950 42,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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