AoeStats
← 鸡脚芝士

Arena

504048320Analyzed
2v2 RM · 6d ago on Sep 3, 2026· 41m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1259
+15
🇮🇩 Wei · Indonesia
1257
+15
🇨🇳 Mongols · China
1245
-15
🇨🇳 Cumans · China
1234
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,199 10:36 14:23 28:43 ⛏ Fast Castle
36 1,499 36:20 40:39 ⛏ Fast Castle
20 838 8:39 36:59 ⛏ Fast Castle
18 727 8:21 18:59 34:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,650 16,595 11,840 1,500 49,585 67,620
15,425 10,300 4,955 750 31,430 34,810
10,310 7,780 1,490 1,600 21,180 22,818
6,725 4,011 250 530 11,516 13,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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